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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 15 - Pick Objects / Pick Objects Reference
Pick Objects Routines / Managing Pick Objects


Q3Hit_EmptyData

You can use the Q3Hit_EmptyData function to empty a hit data structure.

TQ3Status Q3Hit_EmptyData (TQ3HitData *hitData);
hitData
A pointer to a hit data structure.
DESCRIPTION
The Q3Hit_EmptyData function disposes of all QuickDraw 3D-allocated memory occupied by the data in the hit data structure specified by the hitData parameter. You should call Q3Hit_EmptyData for any hit data structures you had filled out by Q3Pick_GetHitData.


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© Apple Computer, Inc.
11 JUL 1996